![]() A bubble shield (green orb) which gives the player a shield that explodes when he or she hits a red dot, killing all red dots in its blast radius. The ice blast (blue orb) freezes nearby enemies in their tracks, then the player can ram into them and shatter them. The original weapons are a screaming flock of heat-seeking cluster missiles (yellow orb) a large purple plasma blast (purple orb) and a nuke (orange orb). There are three original weapon power-ups, and the player can unlock additional weapons by scoring achievements in the form of awards (get a combo of 100, trigger 30 nukes in one game, survive for one minute etc.). As the game progresses more and more red dots will appear, and you have to survive for as long as possible to score as much points and combos (consecutive kills) as possible. Sometimes they move grouped as a vertical line across the screen, take the shape of an arrow that shoots right at the ship or form two paddles that play pong. Red dots will keep appearing randomly and move towards the ship. The space ship doesn't have any weapons, but power-ups will appear which can be picked up and used to kill the red dots. If the player touches a red dot his or her space ship explodes and it's game over. The player controls a space ship in an arena by tilting the device to avoid and kill lots of red dots. And the levels are suitably different to stop the game feeling repetitive.īut between the lackadaisical pace and the wonky rage-inducing controls, I'm finding it hard to recommend - especially in one of the most crowded genres on the App Store.Tilt To Live is a frantic action game. ![]() There's certainly a lot to like about Gauntlet's Revenge from its funky Mexican soundtrack to its wide range of challenges and achievements. It's kinda floaty, a little slow, and outside of the big boss battles it doesn't have its predecessor's loopy energy. It was manic and crazed, and truly justified its redonkulous subtitle, Redonkulous. That was about evading a mob of red dots, only to get your own back with a giant plasma sword or a bouncing meteorite. It's also a slight departure from the boisterous and balls-out, messy and noisy rollercoaster thrill ride of the last Tilt to Live game. I wince, I sigh, and I gingerly inch my thumb closer to the iPhone's home button. Ultimately, whenever I get hit, I don't cackle or bark "just one more go!" through gritted teeth. You start counting which of your deaths are to be blamed on your shonky skills, and which are the fault of the controls. Those controls felt good in the scrappy death matches of Tilt to Live proper, but in Gauntlet's Revenge you just rarely feel like you have the power to make the fast, reflexive decisions required to avoid these hazards. (Not to mention, I simply can't play it comfortably on an iPad). As it says on the tin, you tilt your device to move your little spaceship away from hazards.īut it never feels quite right, even after manually calibrating the neutral position of your ship for your current seating position, and futzing with the sensitivity of the motion sensor. One of the biggest challenges is grappling with those controls. Instead, you passively dart through narrow gaps, dodge spears, avoid spikes, and collect bonus points, using the same tilt-don't-touch control scheme of the first two Tilt to Live games.Įventually you will face enemies - robot piggies that spit fire, and nuisance bats - and you can take these foes out by plummeting into little bullseye targets that float alongside them. ![]() It is, certainly, an interesting departure for the Tilt to Live series, which morphs the dot-dodging arena battler into a side-scrolling shmup. I don't know if I suck at this game, if it's really bloody hard, or it's just criminally unfair, but I'm struggling to make an inch of progress through Gauntlet's Revenge.
0 Comments
Leave a Reply. |